Of the many games that inhabit our world, there is none more ancient and more played than the Game of Fate. Millions have played it: men, women, elves and gnomes, mortals and gods alike. Its countless winding paths, each with countless forks and dead ends, lead to infinite endings and incalculable rewards. Though most of its players reach grisly ends, there are some who play it well, but few who win.
Our fated party has now convened: an impetuous scholar, a lonely monk, an enraged exile, a forest guardian, and a servant of dark gods. This strange quintet has made friends and foes alike, some more powerful than they yet know. Though they travel together, their bonds are not fully forged, and they may not be traveling along the same road.
Powers across the Empire conspire to seize control from a weakened family. Proud warriors find their loyalties frayed, and dark religions seek to spread without limits. Dragons of Old have begun to wake, and the Gods of New seek their destruction. The forces of Order seek to squash the Chaos of this world, and our party finds themselves trapped in the center of these wars.
Having earned the respect and trust of a seditious captain on the fringe of the Empire, you have been asked to seek the aid of a mysterious character in the Southwest. A dragon demigod has tasked you with finding more of his brethren and returning the land to its proper masters. He has promised not to eat you, for now. A sunken god has demanded the acquisition of a powerful weapon to further its dark and twisted ends, although a new friend has asked you to think twice about which ends are worth serving.
The pieces are set, the players ready. Your paths extend before you to ends unknown. Gods and mortals will be pitted against each other, and only the most daring and cunning shall prevail.